Welcome, AAAS members!
My talk at the 2007 AAAS meeting in San Francisco was titled "Experimental Gameplay: Toward a Massively Popular Scientific Practice." Part of the virtual worlds seminar, it looked at the intersection of collective intelligence, popular science practices, and alternate reality gaming. I focused on the possibility for games to teach traditional scientific habits of mind, to cultivate digital network literacies that are necessary for collaborative and open scientific research, and to create, ultimately, a massively multi-citizen scientific practice. I also argued that by the year 2032, a game designer or developer should be nominated for a Nobel Prize.
You can download a copy of my slides from the 2007 AAAS meeting in San Francisco here.*
You can download my new related research paper, "Why I Love Bees: A Case Study in Collective Intelligence Gaming", here.** It will appear in the collection Ecologies of Play edited by Katie Salen and funded by the MacArthur Foundation in late 2007 or early 2008. In the meantime, it can be cited: McGonigal, Jane. "Why I Love Bees: A Case Study in Collective Intelligence Gaming." 18 February 2007. Avant Game Research. www.avantgame.com
You can visit some of the references from my talk here:
Sean Stewart on The invention of Alternate Reality Games
You can review my bio here and see the rest of my website here. Please do not hesitate to email me with questions about this work, or suggestions for massively-multiplayer science projects. I can be reached at jane @ this website's domain.
*This presentation is copyright of the author, Jane McGonigal, 2007.
**This paper was made possible by grants from the John D. and Catherine T. MacArthur Foundation in connection with its grant making initiative on Digital Media and Learning. For more information on the initiative visit www.macfound.org. This paper is copyright of the author, Jane McGonigal, 2007.